There is an FSD cooldown timer that appears below your fuel gauge and cargo scoop indicator. High rank (Dangerous/Deadly/Elite) ships drop high grade manufactured materials when you kill them.Īn emergency drop out of supercruise, failing to interdict another ship, or the end of a successful interdiction (for both ships) all cause a long "cool down" period for your FSD. Module reinforcement will generally provide more protection to your modules than hull reinforcement.įor any kind of PvE combat, you might want to consider cargo racks, a small collector limpet controller and a bunch of limpets. I highly recommend a mix of module reinforcement and hull reinforcement, with the focus more on module reinforcement. All of these increase your "tankiness" in different ways. Otherwise, it's really a matter of looking at your power, heat, resistances, shield and hull strength to figure out whether you want shield cell banks, hull reinforcement packages, or module reinforcement packages. If you're trying to do a very specific/unusual high-speed combat build (trying to stay over 600 m/s), then you may want to restrict most of your internal slots to zero mass items (cargo rack, fuel scoop, repair unit). Leaving slots empty in a coriolis build might make sense just because you're trying to show a specific configuration to somebody and letting them pick what goes in the slots. There should never be empty slots (if the very few exceptions apply, you know who you are)
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